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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-11-22 16:40:20 +0100
committerGitHub <noreply@github.com>2017-11-22 16:40:20 +0100
commit2ea5ac17e8200625ee8e9b09c7836462e33baf26 (patch)
tree450a1da04bbccb9d5ba660736532203370d6906d /scene/main
parent09153f1143f9af563967eb6e355a88c3fd2c1ec1 (diff)
parentd6e413bb9cb91255014cddacdba1591e14df56dd (diff)
Merge pull request #13159 from AndreaCatania/ray
Removed type_mask and fixed some variable name
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/viewport.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1f539041fd..1fc2d4b16e 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -539,7 +539,7 @@ void Viewport::_notification(int p_what) {
Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
- int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
+ int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true);
for (int i = 0; i < rc; i++) {
if (res[i].collider_id && res[i].collider) {
@@ -622,7 +622,7 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
+ bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true);
ObjectID new_collider = 0;
if (col) {
@@ -658,7 +658,7 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
+ bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true);
ObjectID new_collider = 0;
if (col) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);