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author | nemerle <nemerle5@gmail.com> | 2018-05-17 00:35:47 +0200 |
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committer | nemerle <nemerle5@gmail.com> | 2018-05-17 00:35:47 +0200 |
commit | 2bbe6144ff4eb6b68b8b06144bca21bffdf1e8b5 (patch) | |
tree | be75a0a379ac6fdd10fd6eb5af0403f1fc6b4516 /scene/main | |
parent | 41f79a6f14843406ea3c7f464a899fdc290e4bb0 (diff) |
Fix PoolAllocator::resize for too large p_new_size
The code had a subtle signed/unsigned bug -
```cpp
if( signed - unsigned < 0)
// signed - unsigned is unsigned in c++, so
if( unsigned < 0)
// and thus the if block will never be executed
```
Thus all the following code would be ran, including unnecessary retries
of compacting the pool.
Diffstat (limited to 'scene/main')
0 files changed, 0 insertions, 0 deletions