diff options
author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-02-19 09:19:15 +0100 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-02-19 09:19:15 +0100 |
commit | 27aab7f7cadb1316e3e475848f342de09063321f (patch) | |
tree | b5025282344b0116c56af66b8c7dcd2ae92283f0 /scene/main | |
parent | 417698c2023397f801951358565c6016fd6202f4 (diff) |
Update variable name to reflect usage
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/viewport.cpp | 10 | ||||
-rw-r--r-- | scene/main/viewport.h | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 691482808a..ca817b17bc 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -497,16 +497,16 @@ void Viewport::_notification(int p_what) { } break; case NOTIFICATION_VP_MOUSE_ENTER: { - gui.mouse_in_window = true; + gui.mouse_in_viewport = true; } break; case NOTIFICATION_VP_MOUSE_EXIT: { - gui.mouse_in_window = false; + gui.mouse_in_viewport = false; _drop_physics_mouseover(); _drop_mouse_over(); - // When the mouse exits the window, we want to end mouse_over, but + // When the mouse exits the viewport, we want to end mouse_over, but // not mouse_focus, because, for example, we want to continue - // dragging a scrollbar even if the mouse has left the window. + // dragging a scrollbar even if the mouse has left the viewport. } break; case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { @@ -1683,7 +1683,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = nullptr; if (gui.mouse_focus) { over = gui.mouse_focus; - } else if (gui.mouse_in_window) { + } else if (gui.mouse_in_viewport) { over = gui_find_control(mpos); } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 3a71745f44..93e42f1838 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -335,7 +335,7 @@ private: // info used when this is a window bool forced_mouse_focus = false; //used for menu buttons - bool mouse_in_window = true; + bool mouse_in_viewport = true; bool key_event_accepted = false; Control *mouse_focus = nullptr; Control *last_mouse_focus = nullptr; |