diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-07-19 17:00:46 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-19 17:06:03 -0300 |
commit | 25678b1876816b9ccb14b2c92aef62f3b009f88f (patch) | |
tree | 189f082d788f78e16f620b056d21249118883fc5 /scene/main | |
parent | 89588d43349e496a9e05756d42ae87323d31269e (diff) |
-Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
Diffstat (limited to 'scene/main')
-rwxr-xr-x | scene/main/node.cpp | 8 | ||||
-rw-r--r-- | scene/main/node.h | 2 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 16 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 2 |
4 files changed, 16 insertions, 12 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index c5d466eed1..26d1deadf9 100755 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1258,7 +1258,7 @@ String Node::_generate_serial_child_name(Node *p_child) { name = p_child->get_class(); // Adjust casing according to project setting. The current type name is expected to be in PascalCase. - switch (GlobalConfig::get_singleton()->get("node/name_casing").operator int()) { + switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) { case NAME_CASING_PASCAL_CASE: break; case NAME_CASING_CAMEL_CASE: @@ -2712,9 +2712,9 @@ void Node::request_ready() { void Node::_bind_methods() { GLOBAL_DEF("node/name_num_separator", 0); - GlobalConfig::get_singleton()->set_custom_property_info("node/name_num_separator", PropertyInfo(Variant::INT, "node/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash")); + ProjectSettings::get_singleton()->set_custom_property_info("node/name_num_separator", PropertyInfo(Variant::INT, "node/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash")); GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE); - GlobalConfig::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case")); + ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case")); ClassDB::bind_method(D_METHOD("_add_child_below_node", "node:Node", "child_node:Node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false)); @@ -2890,7 +2890,7 @@ void Node::_bind_methods() { } String Node::_get_name_num_separator() { - switch (GlobalConfig::get_singleton()->get("node/name_num_separator").operator int()) { + switch (ProjectSettings::get_singleton()->get("node/name_num_separator").operator int()) { case 0: return ""; case 1: return " "; case 2: return "_"; diff --git a/scene/main/node.h b/scene/main/node.h index 7baa65c022..cfd5c07921 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -31,7 +31,7 @@ #define NODE_H #include "class_db.h" -#include "global_config.h" +#include "project_settings.h" #include "map.h" #include "object.h" #include "path_db.h" diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 65c7c1a36f..c5278b8595 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -29,12 +29,12 @@ /*************************************************************************/ #include "scene_tree.h" -#include "global_config.h" #include "message_queue.h" #include "node.h" #include "os/keyboard.h" #include "os/os.h" #include "print_string.h" +#include "project_settings.h" #include <stdio.h> //#include "servers/spatial_sound_2d_server.h" @@ -614,7 +614,7 @@ bool SceneTree::idle(float p_time) { if (is_editor_hint()) { //simple hack to reload fallback environment if it changed from editor - String env_path = GlobalConfig::get_singleton()->get("rendering/environment/default_environment"); + String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment"); env_path = env_path.strip_edges(); //user may have added a space or two String cpath; Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment(); @@ -2351,9 +2351,13 @@ SceneTree::SceneTree() { int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048); int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8); int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0); - GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x")); root->set_msaa(Viewport::MSAA(msaa_mode)); - bool hdr = GLOBAL_DEF("rendering/quality/depth/hdr", true); + + GLOBAL_DEF("rendering/quality/depth/hdr", true); + GLOBAL_DEF("rendering/quality/depth/hdr.mobile", false); + + bool hdr = GLOBAL_GET("rendering/quality/depth/hdr"); root->set_hdr(hdr); VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv); @@ -2371,7 +2375,7 @@ SceneTree::SceneTree() { //get path String env_path = GLOBAL_DEF("rendering/environment/default_environment", ""); //setup property - GlobalConfig::get_singleton()->set_custom_property_info("rendering/environment/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint)); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint)); env_path = env_path.strip_edges(); if (env_path != String()) { Ref<Environment> env = ResourceLoader::load(env_path); @@ -2380,7 +2384,7 @@ SceneTree::SceneTree() { } else { if (is_editor_hint()) { //file was erased, clear the field. - GlobalConfig::get_singleton()->set("rendering/environment/default_environment", ""); + ProjectSettings::get_singleton()->set("rendering/environment/default_environment", ""); } else { //file was erased, notify user. ERR_PRINTS(RTR("Default Environment as specified in Project Setings (Rendering -> Viewport -> Default Environment) could not be loaded.")); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 824f968c49..ce7950285d 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -48,7 +48,7 @@ #include "scene/main/timer.h" #include "scene/scene_string_names.h" -#include "global_config.h" +#include "project_settings.h" #include "scene/3d/scenario_fx.h" void ViewportTexture::setup_local_to_scene() { |