diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2021-06-30 21:24:34 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-07-01 14:13:27 -0400 |
commit | 2508fd05334c1766bb1ea9c1cd4be4cfcbf7c90d (patch) | |
tree | d0d0661e69f743670071d51544b2027d3fc1dbb9 /scene/main | |
parent | 382ddd497a732812356fccbe9642d86848a4da9d (diff) |
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/canvas_item.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 361f584a5d..db55f4feb7 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -239,7 +239,7 @@ bool CanvasItemMaterial::get_particles_anim_loop() const { void CanvasItemMaterial::_validate_property(PropertyInfo &property) const { if (property.name.begins_with("particles_anim_") && !particles_animation) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } } |