diff options
author | reduz <juan@okamstudio.com> | 2015-10-16 19:11:23 -0300 |
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committer | reduz <juan@okamstudio.com> | 2015-10-16 19:11:23 -0300 |
commit | 078a474135b47adb3cbdf414c737b77ee17fe596 (patch) | |
tree | b496b103491830f4e9339b9f25bd71f4dfdef184 /scene/main | |
parent | 6b20ee4324224d926a3eb43a59068c2cf12dc75e (diff) |
-fixes and more fixes to new scene system, seems stable now..
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/instance_placeholder.cpp | 74 | ||||
-rw-r--r-- | scene/main/instance_placeholder.h | 37 | ||||
-rw-r--r-- | scene/main/node.cpp | 12 | ||||
-rw-r--r-- | scene/main/node.h | 12 |
4 files changed, 124 insertions, 11 deletions
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp new file mode 100644 index 0000000000..370eb1e74a --- /dev/null +++ b/scene/main/instance_placeholder.cpp @@ -0,0 +1,74 @@ +#include "instance_placeholder.h" + +#include "scene/resources/packed_scene.h" +#include "io/resource_loader.h" + +bool InstancePlaceholder::_set(const StringName& p_name, const Variant& p_value) { + + PropSet ps; + ps.name=p_name; + ps.value=p_value; + stored_values.push_back(ps); + return true; +} + +bool InstancePlaceholder::_get(const StringName& p_name,Variant &r_ret) const{ + + return false; +} +void InstancePlaceholder::_get_property_list( List<PropertyInfo> *p_list) const{ + + +} + + +void InstancePlaceholder::set_path(const String& p_name) { + + path=p_name; +} + +String InstancePlaceholder::get_path() const { + + return path; +} +void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene){ + + ERR_FAIL_COND(!is_inside_tree()); + + Node *base = get_parent(); + if (!base) + return; + + Ref<PackedScene> ps; + if (p_custom_scene.is_valid()) + ps = p_custom_scene; + else + ps = ResourceLoader::load(path,"PackedScene"); + + if (!ps.is_valid()) + return; + Node *scene = ps->instance(); + scene->set_name(get_name()); + int pos = get_position_in_parent(); + + for(List<PropSet>::Element *E=stored_values.front();E;E=E->next()) { + scene->set(E->get().name,E->get().value); + } + + queue_delete(); + + base->remove_child(this); + base->add_child(scene); + base->move_child(scene,pos); + +} + +void InstancePlaceholder::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("replace_by_instance","custom_scene:PackedScene"),&InstancePlaceholder::replace_by_instance,DEFVAL(Variant())); +} + +InstancePlaceholder::InstancePlaceholder() { + + +} diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h new file mode 100644 index 0000000000..e9e76e7a2d --- /dev/null +++ b/scene/main/instance_placeholder.h @@ -0,0 +1,37 @@ +#ifndef INSTANCE_PLACEHOLDER_H +#define INSTANCE_PLACEHOLDER_H + +#include "scene/main/node.h" + +class PackedScene; + +class InstancePlaceholder : public Node { + + OBJ_TYPE(InstancePlaceholder,Node); + + String path; + struct PropSet { + StringName name; + Variant value; + }; + + List<PropSet> stored_values; + +protected: + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + + void set_path(const String& p_name); + String get_path() const; + + void replace_by_instance(const Ref<PackedScene>& p_custom_scene=Ref<PackedScene>()); + + InstancePlaceholder(); +}; + +#endif // INSTANCE_PLACEHOLDER_H diff --git a/scene/main/node.cpp b/scene/main/node.cpp index b02e9c5645..dd4587c19f 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1052,6 +1052,7 @@ void Node::get_owned_by(Node *p_by,List<Node*> *p_owned) { void Node::_set_owner_nocheck(Node* p_owner) { + ERR_FAIL_COND(data.owner); data.owner=p_owner; data.owner->data.owned.push_back( this ); data.OW = data.owner->data.owned.back(); @@ -1443,13 +1444,14 @@ Ref<SceneState> Node::get_scene_inherited_state() const{ return data.inherited_state; } -Vector<StringName> Node::get_instance_groups() const { +void Node::set_scene_instance_load_placeholder(bool p_enable) { - return data.instance_groups; + data.use_placeholder=p_enable; } -Vector<Node::Connection> Node::get_instance_connections() const{ - return data.instance_connections; +bool Node::get_scene_instance_load_placeholder() const{ + + return data.use_placeholder; } int Node::get_position_in_parent() const { @@ -2109,6 +2111,7 @@ Node::Node() { data.parent_owned=false; data.in_constructor=true; data.viewport=NULL; + data.use_placeholder=false; } Node::~Node() { @@ -2125,3 +2128,4 @@ Node::~Node() { } +//////////////////////////////// diff --git a/scene/main/node.h b/scene/main/node.h index 55557c6356..87fa4dd6ca 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -75,9 +75,6 @@ private: HashMap<NodePath,int> editable_instances; - Vector<StringName> instance_groups; - Vector<Connection> instance_connections; - Node *parent; Node *owner; Vector<Node*> children; // list of children @@ -111,6 +108,8 @@ private: bool parent_owned; bool in_constructor; + bool use_placeholder; + } data; @@ -241,6 +240,7 @@ public: void set_editable_instance(Node* p_node,bool p_editable); bool is_editable_instance(Node* p_node) const; + /* NOTIFICATIONS */ void propagate_notification(int p_notification); @@ -278,8 +278,8 @@ public: void set_scene_inherited_state(const Ref<SceneState>& p_state); Ref<SceneState> get_scene_inherited_state() const; - Vector<StringName> get_instance_groups() const; - Vector<Connection> get_instance_connections() const; + void set_scene_instance_load_placeholder(bool p_enable); + bool get_scene_instance_load_placeholder() const; static Vector<Variant> make_binds(VARIANT_ARG_LIST); @@ -322,6 +322,4 @@ public: typedef Set<Node*,Node::Comparator> NodeSet; - - #endif |