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authorVoid <arandomdude75@gmail.com>2022-09-01 20:02:43 +0100
committerVoid <arandomdude75@gmail.com>2022-09-02 12:00:04 +0100
commitfdfe11d4b3003de7e105c51e000d456a661a10b2 (patch)
tree8623519ecdf9be79bde0e848c14b667b5b1c3f63 /scene/main/window.cpp
parent9142904c248cb4c9de8776f9abe995fc22335c2c (diff)
fixed and optimized Area2/3D get_overlapping_bodies/areas
fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
Diffstat (limited to 'scene/main/window.cpp')
0 files changed, 0 insertions, 0 deletions