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authorJuan Linietsky <reduzio@gmail.com>2015-02-14 19:22:06 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-02-14 19:22:06 -0300
commitd2f86cc09bf4136ebc1c2bbb8ec7b48a439c0371 (patch)
tree5f9c5ffe7aec749a3d4732036f9a506d01932aa7 /scene/main/viewport.h
parenta49802ae332e34542c0f835cce74fb3d5e49675a (diff)
fixes to mouse warp
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
Diffstat (limited to 'scene/main/viewport.h')
-rw-r--r--scene/main/viewport.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4bb5735731..832a6b6107 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -246,6 +246,8 @@ public:
void set_render_target_to_screen_rect(const Rect2& p_rect);
Rect2 get_render_target_to_screen_rect() const;
+ void warp_mouse(const Vector2& p_pos);
+
void set_physics_object_picking(bool p_enable);
bool get_physics_object_picking();