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authorJuan Linietsky <reduzio@gmail.com>2020-06-26 12:11:54 -0300
committerGitHub <noreply@github.com>2020-06-26 12:11:54 -0300
commita4e200a47a151ed5ce1627a17ce694048987eadf (patch)
tree1bbd204d9375dfb3b0fe07fb66b787a5aa2e79e4 /scene/main/viewport.h
parentb92477d77e9a6f46e4276a20a451dfac9d485f47 (diff)
parent201d606b3d348c3287f3d57d25e6eced298c2df5 (diff)
Merge pull request #39827 from reduz/sdfgi
Addition of SDFGI for open world global illumination
Diffstat (limited to 'scene/main/viewport.h')
-rw-r--r--scene/main/viewport.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4536b558f9..11fe4f00d2 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -137,9 +137,11 @@ public:
DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
DEBUG_DRAW_SCENE_LUMINANCE,
DEBUG_DRAW_SSAO,
- DEBUG_DRAW_ROUGHNESS_LIMITER,
DEBUG_DRAW_PSSM_SPLITS,
- DEBUG_DRAW_DECAL_ATLAS
+ DEBUG_DRAW_DECAL_ATLAS,
+ DEBUG_DRAW_SDFGI,
+ DEBUG_DRAW_SDFGI_PROBES,
+ DEBUG_DRAW_GI_BUFFER,
};
enum DefaultCanvasItemTextureFilter {