diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 13:47:15 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-27 13:47:15 -0300 |
commit | 307b1b3a5835ecdb477859785c673a07e248f904 (patch) | |
tree | cc0123bc7111e48775331d500452875c278cc13b /scene/main/viewport.h | |
parent | f48aeeeeefa73d4c6e58ee2934eaf16bc0408df0 (diff) | |
parent | d1acbbce7f123c2b5fccdefc6417787dc91b6ced (diff) |
Merge pull request #37340 from reduz/rename-3d-nodes
Make 2D and 3D node names more explicit
Diffstat (limited to 'scene/main/viewport.h')
-rw-r--r-- | scene/main/viewport.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 6b68bc0c94..8a56caea52 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -38,9 +38,9 @@ #include "servers/display_server.h" #include "servers/visual_server.h" -class Camera; +class Camera3D; class Camera2D; -class Listener; +class Listener3D; class Control; class CanvasItem; class CanvasLayer; @@ -48,7 +48,7 @@ class Panel; class Label; class Timer; class Viewport; -class CollisionObject; +class CollisionObject3D; class ViewportTexture : public Texture2D { @@ -160,8 +160,8 @@ private: Viewport *parent; - Listener *listener; - Set<Listener *> listeners; + Listener3D *listener; + Set<Listener3D *> listeners; struct CameraOverrideData { Transform transform; @@ -181,8 +181,8 @@ private: } } camera_override; - Camera *camera; - Set<Camera *> cameras; + Camera3D *camera; + Set<Camera3D *> cameras; Set<CanvasLayer *> canvas_layers; RID viewport; @@ -237,7 +237,7 @@ private: } physics_last_mouse_state; - void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); + void _collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); bool handle_input_locally; bool local_input_handled; @@ -245,8 +245,8 @@ private: Map<ObjectID, uint64_t> physics_2d_mouseover; Ref<World2D> world_2d; - Ref<World> world; - Ref<World> own_world; + Ref<World3D> world; + Ref<World3D> own_world; Rect2i to_screen_rect; StringName input_group; @@ -396,19 +396,19 @@ private: bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); - friend class Listener; + friend class Listener3D; void _listener_transform_changed_notify(); - void _listener_set(Listener *p_listener); - bool _listener_add(Listener *p_listener); //true if first - void _listener_remove(Listener *p_listener); - void _listener_make_next_current(Listener *p_exclude); + void _listener_set(Listener3D *p_listener); + bool _listener_add(Listener3D *p_listener); //true if first + void _listener_remove(Listener3D *p_listener); + void _listener_make_next_current(Listener3D *p_exclude); - friend class Camera; + friend class Camera3D; void _camera_transform_changed_notify(); - void _camera_set(Camera *p_camera); - bool _camera_add(Camera *p_camera); //true if first - void _camera_remove(Camera *p_camera); - void _camera_make_next_current(Camera *p_exclude); + void _camera_set(Camera3D *p_camera); + bool _camera_add(Camera3D *p_camera); //true if first + void _camera_remove(Camera3D *p_camera); + void _camera_make_next_current(Camera3D *p_exclude); friend class CanvasLayer; void _canvas_layer_add(CanvasLayer *p_canvas_layer); @@ -444,8 +444,8 @@ protected: virtual void _validate_property(PropertyInfo &property) const; public: - Listener *get_listener() const; - Camera *get_camera() const; + Listener3D *get_listener() const; + Camera3D *get_camera() const; void enable_camera_override(bool p_enable); bool is_camera_override_enabled() const; @@ -467,10 +467,10 @@ public: Rect2 get_visible_rect() const; RID get_viewport_rid() const; - void set_world(const Ref<World> &p_world); + void set_world(const Ref<World3D> &p_world); void set_world_2d(const Ref<World2D> &p_world_2d); - Ref<World> get_world() const; - Ref<World> find_world() const; + Ref<World3D> get_world() const; + Ref<World3D> find_world() const; Ref<World2D> get_world_2d() const; Ref<World2D> find_world_2d() const; |