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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/main/viewport.h
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/main/viewport.h')
-rw-r--r--scene/main/viewport.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 37f1b357c6..4bb5735731 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -159,8 +159,8 @@ friend class RenderTargetTexture;
_FORCE_INLINE_ Matrix32 _get_input_pre_xform() const;
- void _vp_enter_scene();
- void _vp_exit_scene();
+ void _vp_enter_tree();
+ void _vp_exit_tree();
void _vp_input(const InputEvent& p_ev);
void _vp_unhandled_input(const InputEvent& p_ev);