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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-10-20 22:47:31 +0200 |
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committer | GitHub <noreply@github.com> | 2017-10-20 22:47:31 +0200 |
commit | f2f75d1f117e52f3f4a033fdf967d35bb3dbaa42 (patch) | |
tree | 61b91e29f83a76541586d7820ee5cff9d7351375 /scene/main/viewport.cpp | |
parent | 81cd52dfb432cdcb209969f4ab33cc14fd37d700 (diff) | |
parent | 5da02a0d9c657aa24f5272f8312783c9871beb85 (diff) |
Merge pull request #12149 from endragor/check-input-handled
Check if input is handled before handling it
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r-- | scene/main/viewport.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 12c8b0d89b..0a02f471c1 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2371,8 +2371,13 @@ void Viewport::input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(!is_inside_tree()); - get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input - _gui_input_event(p_event); + if (!get_tree()->is_input_handled()) { + get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input + } + + if (!get_tree()->is_input_handled()) { + _gui_input_event(p_event); + } //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check } |