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authorJuan Linietsky <reduzio@gmail.com>2018-08-21 15:30:41 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-08-21 15:31:23 -0300
commitee07fb5ebee339559da46f9d183418bbee2188e5 (patch)
tree4117451bf06046e2916596edc84a4d3f6cbcd592 /scene/main/viewport.cpp
parent28e9aedbddb41f240ff7b416c8359673d3505a79 (diff)
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r--scene/main/viewport.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e43c2da02d..f92b6e7583 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -444,7 +444,7 @@ void Viewport::_notification(int p_what) {
Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
- int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true);
+ int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true);
for (int i = 0; i < rc; i++) {
if (res[i].collider_id && res[i].collider) {
@@ -527,7 +527,7 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true);
+ bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
ObjectID new_collider = 0;
if (col) {
@@ -563,7 +563,7 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true);
+ bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
ObjectID new_collider = 0;
if (col) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);