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authorRémi Verschelde <rverschelde@gmail.com>2022-10-03 09:30:26 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-03 09:30:26 +0200
commitd331b803b8e63b0dab406a12c21805a17ee0a6a8 (patch)
tree6f8e0c950ce333216955461f26cb405fdcf6feea /scene/main/viewport.cpp
parent4e237ed9efdef41de12eb41971c391f755897c60 (diff)
parent2a7e61457a03eb8c82dc5e7aabcbe69a0a1266e0 (diff)
Merge pull request #66750 from EricEzaM/62899-allow-shortcut-joypab-btn
Allow shortcut input to be JoypadButton.
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r--scene/main/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 549cc19cb1..05b4f181c2 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2799,7 +2799,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
}
// Shortcut Input.
- if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr) {
+ if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr || Object::cast_to<InputEventJoypadButton>(*ev) != nullptr) {
get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this);
}