diff options
author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-03-09 01:04:56 +0100 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-03-09 07:54:03 +0100 |
commit | 0fce98b4b5f568298477b175c70510924793f6b0 (patch) | |
tree | 6367f0e7fff5501b043d92645bffa17ba316b62c /scene/main/viewport.cpp | |
parent | f73ef03a86912dfe5c6eb73a99c3f50c144c5030 (diff) |
Update mouse cursor shape after changes
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r-- | scene/main/viewport.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index de6aa2b139..0082e7b061 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1551,7 +1551,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.drag_preview_id = ObjectID(); } _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); - // Change mouse accordingly. + get_base_window()->update_mouse_cursor_shape(); } _gui_cancel_tooltip(); @@ -1572,7 +1572,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.dragging = false; gui.drag_mouse_over = nullptr; _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); - // Change mouse accordingly. + get_base_window()->update_mouse_cursor_shape(); } gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask. |