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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-09 08:57:48 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-09 08:57:48 +0200 |
commit | 42d13e29e2813ee833fa209cfd0e9b379cb84cd9 (patch) | |
tree | 08dd8fdced1e1ea5fa30ce282e9f0015e9353c3a /scene/main/timer.h | |
parent | 6f72d9d19fe11ccc38a69e0460813646ad28d0e5 (diff) |
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
Diffstat (limited to 'scene/main/timer.h')
-rw-r--r-- | scene/main/timer.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/main/timer.h b/scene/main/timer.h index 2b9faddcb9..e2f34042dd 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -73,6 +73,8 @@ public: double get_time_left() const; + TypedArray<String> get_configuration_warnings() const override; + void set_timer_process_callback(TimerProcessCallback p_callback); TimerProcessCallback get_timer_process_callback() const; Timer(); |