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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-12-29 16:39:24 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-01-03 11:41:46 +0100 |
commit | cc626acf45c305ffa1bf98013a6bfcb767d703d4 (patch) | |
tree | e2c1604acb07eefe0aa7a67559832cc56ede6629 /scene/main/scene_tree.h | |
parent | 9d3424f61ddd1e6bec78381aa4a0c6acec53d290 (diff) |
Add a shorthand for setting the exit code using `SceneTree::quit()`
This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
Diffstat (limited to 'scene/main/scene_tree.h')
-rw-r--r-- | scene/main/scene_tree.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 9bb24238f2..55304fb12d 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -303,7 +303,7 @@ public: void set_auto_accept_quit(bool p_enable); void set_quit_on_go_back(bool p_enable); - void quit(); + void quit(int p_exit_code = -1); void set_input_as_handled(); bool is_input_handled(); |