diff options
author | Eric M <itsjusteza@gmail.com> | 2021-06-19 12:25:24 +1000 |
---|---|---|
committer | Eric M <itsjusteza@gmail.com> | 2021-06-19 13:07:42 +1000 |
commit | 83cb48e69ec22fdd855060c74378b167e0b667b3 (patch) | |
tree | cfe7fab05f5f5aeb854bc48c55d8a384218df278 /scene/main/scene_tree.h | |
parent | 9b0800cbf92f4165de2981f34dab6a55201fdcd9 (diff) |
Fixes for multi-node editing interactions.
1. When having 2 nodes selected, deselecting one in the ScemeTreeDock would keep the inspector in MultiNodeEdit rather than editing the one remaining node directly. This is now fixed. Closes #49451
2. In the Node3D editor, Shift-Selecting a region (drag selecting) would *deselect* nodes which were already selected, and select ones which were not, essentially inverting the selection. This is now fixed - shift-drag-selecting will only add nodes to the selection. To deselect, individual nodes can be clicked on. I am not sure if there is an issue open for this - it was a bug I found while testing other changes.
3. Other minor code cleanup.
Diffstat (limited to 'scene/main/scene_tree.h')
0 files changed, 0 insertions, 0 deletions