diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:18:40 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:19:11 -0300 |
commit | 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch) | |
tree | a3e932282cdafdd13c4f02bdf21f72f9846adcbe /scene/main/scene_main_loop.h | |
parent | eb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff) |
Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
Diffstat (limited to 'scene/main/scene_main_loop.h')
-rw-r--r-- | scene/main/scene_main_loop.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index b6a015c9ed..5fc9e0c1ae 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -344,6 +344,7 @@ public: static SceneTree* get_singleton() { return singleton; } + void drop_files(const Vector<String>& p_files,int p_from_screen=0); SceneTree(); ~SceneTree(); |