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author | volzhs <volzhs@gmail.com> | 2017-04-25 20:05:22 +0900 |
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committer | volzhs <volzhs@gmail.com> | 2017-04-25 20:05:22 +0900 |
commit | de4267fc992388f9e841a6427436d083166b49e0 (patch) | |
tree | da204d6652156758009cb806ac69cc71cb0d1d91 /scene/main/scene_main_loop.cpp | |
parent | b6e0eaf3ca74d9777c6869d8519db6264866d1e6 (diff) |
Fix auto_accept_quit option to work
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r-- | scene/main/scene_main_loop.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index be28479f39..a43938c661 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -510,8 +510,6 @@ void SceneTree::input_event(const InputEvent &p_event) { void SceneTree::init() { //_quit=false; - accept_quit = true; - quit_on_go_back = true; initialized = true; input_handled = false; @@ -2266,6 +2264,8 @@ SceneTree::SceneTree() { singleton = this; _quit = false; + accept_quit = true; + quit_on_go_back = true; initialized = false; #ifdef TOOLS_ENABLED editor_hint = false; |