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authorJuan Linietsky <reduzio@gmail.com>2017-01-14 10:03:53 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-14 10:03:53 -0300
commitd093cc8bf86c048b90ac47183d7bf45d15f36e43 (patch)
tree0fd131bee2fcc97ed444d422f17f7342baf710b1 /scene/main/scene_main_loop.cpp
parentda4170540cbe3dcec4855ddbb59edf1abd7cf9b4 (diff)
Renamed call_group to call_group_flags, made call_group without flags the default
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r--scene/main/scene_main_loop.cpp92
1 files changed, 72 insertions, 20 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 75af716f65..bc5f99b2f2 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -141,7 +141,7 @@ void SceneTree::_flush_ugc() {
for(int i=0;i<E->get().size();i++)
v[i]=E->get()[i];
- call_group(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]);
+ call_group_flags(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]);
unique_group_calls.erase(E);
}
@@ -166,7 +166,7 @@ void SceneTree::_update_group_order(Group& g) {
}
-void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
+void SceneTree::call_group_flags(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
@@ -216,7 +216,7 @@ void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const
continue;
if (p_call_flags&GROUP_CALL_REALTIME) {
- if (p_call_flags&GROUP_CALL_MULIILEVEL)
+ if (p_call_flags&GROUP_CALL_MULTILEVEL)
nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
else
nodes[i]->call(p_function,VARIANT_ARG_PASS);
@@ -233,7 +233,7 @@ void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const
continue;
if (p_call_flags&GROUP_CALL_REALTIME) {
- if (p_call_flags&GROUP_CALL_MULIILEVEL)
+ if (p_call_flags&GROUP_CALL_MULTILEVEL)
nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
else
nodes[i]->call(p_function,VARIANT_ARG_PASS);
@@ -248,7 +248,7 @@ void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const
call_skip.clear();
}
-void SceneTree::notify_group(uint32_t p_call_flags,const StringName& p_group,int p_notification) {
+void SceneTree::notify_group_flags(uint32_t p_call_flags,const StringName& p_group,int p_notification) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
@@ -298,7 +298,7 @@ void SceneTree::notify_group(uint32_t p_call_flags,const StringName& p_group,int
call_skip.clear();
}
-void SceneTree::set_group(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) {
+void SceneTree::set_group_flags(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) {
Map<StringName,Group>::Element *E=group_map.find(p_group);
if (!E)
@@ -348,6 +348,23 @@ void SceneTree::set_group(uint32_t p_call_flags,const StringName& p_group,const
call_skip.clear();
}
+
+void SceneTree::call_group(const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
+
+ call_group_flags(0,p_group,VARIANT_ARG_PASS);
+}
+
+void SceneTree::notify_group(const StringName& p_group,int p_notification) {
+
+ notify_group_flags(0,p_group,p_notification);
+}
+
+void SceneTree::set_group(const StringName& p_group,const String& p_name,const Variant& p_value) {
+
+ set_group_flags(0,p_group,p_name,p_value);
+}
+
+
void SceneTree::set_input_as_handled() {
input_handled=true;
@@ -357,7 +374,7 @@ void SceneTree::input_text( const String& p_text ) {
root_lock++;
- call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check
+ call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check
root_lock--;
@@ -452,7 +469,7 @@ void SceneTree::input_event( const InputEvent& p_event ) {
//transform for the rest
#else
- call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input",ev); //special one for GUI, as controls use their own process check
+ call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_input",ev); //special one for GUI, as controls use their own process check
#endif
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) {
@@ -477,7 +494,7 @@ void SceneTree::input_event( const InputEvent& p_event ) {
}
#else
- call_group(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",ev); //special one for GUI, as controls use their own process check
+ call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",ev); //special one for GUI, as controls use their own process check
#endif
input_handled=true;
@@ -528,7 +545,7 @@ bool SceneTree::iteration(float p_time) {
_notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS);
_flush_ugc();
_flush_transform_notifications();
- call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
+ call_group_flags(GROUP_CALL_REALTIME,"_viewports","update_worlds");
root_lock--;
_flush_delete_queue();
@@ -573,7 +590,7 @@ bool SceneTree::idle(float p_time){
_flush_ugc();
_flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications
- call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
+ call_group_flags(GROUP_CALL_REALTIME,"_viewports","update_worlds");
root_lock--;
@@ -667,7 +684,7 @@ void SceneTree::_notification(int p_notification) {
} break;
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
- notify_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST);
+ notify_group_flags(GROUP_CALL_REALTIME|GROUP_CALL_MULTILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST);
} break;
@@ -991,7 +1008,7 @@ uint32_t SceneTree::get_last_event_id() const {
}
-Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
+Variant SceneTree::_call_group_flags(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
r_error.error=Variant::CallError::CALL_OK;
@@ -1011,11 +1028,33 @@ Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::
v[i]=*p_args[i+3];
}
- call_group(flags,group,method,v[0],v[1],v[2],v[3],v[4]);
+ call_group_flags(flags,group,method,v[0],v[1],v[2],v[3],v[4]);
return Variant();
}
+Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
+
+
+ r_error.error=Variant::CallError::CALL_OK;
+
+ ERR_FAIL_COND_V(p_argcount<2,Variant());
+ ERR_FAIL_COND_V(p_args[0]->get_type()!=Variant::STRING,Variant());
+ ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant());
+
+ StringName group = *p_args[0];
+ StringName method = *p_args[1];
+ Variant v[VARIANT_ARG_MAX];
+
+ for(int i=0;i<MIN(p_argcount-2,5);i++) {
+
+ v[i]=*p_args[i+2];
+ }
+
+ call_group_flags(0,group,method,v[0],v[1],v[2],v[3],v[4]);
+ return Variant();
+}
+
int64_t SceneTree::get_frame() const {
return current_frame;
@@ -2181,10 +2220,6 @@ void SceneTree::_bind_methods() {
//ClassDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
- ClassDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneTree::notify_group);
- ClassDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneTree::set_group);
-
- ClassDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group);
ClassDB::bind_method(_MD("get_root:Viewport"),&SceneTree::get_root);
ClassDB::bind_method(_MD("has_group","name"),&SceneTree::has_group);
@@ -2222,13 +2257,30 @@ void SceneTree::_bind_methods() {
MethodInfo mi;
- mi.name="call_group";
+ mi.name="call_group_flags";
mi.arguments.push_back( PropertyInfo( Variant::INT, "flags"));
mi.arguments.push_back( PropertyInfo( Variant::STRING, "group"));
mi.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi);
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group_flags",&SceneTree::_call_group_flags,mi);
+
+ ClassDB::bind_method(_MD("notify_group_flags","call_flags","group","notification"),&SceneTree::notify_group_flags);
+ ClassDB::bind_method(_MD("set_group_flags","call_flags","group","property","value"),&SceneTree::set_group_flags);
+
+ MethodInfo mi2;
+ mi2.name="call_group";
+ mi2.arguments.push_back( PropertyInfo( Variant::STRING, "group"));
+ mi2.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
+
+
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi2);
+
+ ClassDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneTree::notify_group);
+ ClassDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneTree::set_group);
+
+ ClassDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group);
+
ClassDB::bind_method(_MD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene);
ClassDB::bind_method(_MD("get_current_scene:Node"),&SceneTree::get_current_scene);