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authorJuan Linietsky <reduzio@gmail.com>2016-11-09 23:55:06 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-11-09 23:55:06 -0300
commitcacf9ebb7fd8df8845daca9da2fe55456cc179aa (patch)
tree5881cb42ace5001916e9d1843f5a7acbc35332a6 /scene/main/scene_main_loop.cpp
parent6b2a27bbe5fa112365fc88b9b4678a61293bcb53 (diff)
all light types and shadows are working, pending a lot of clean-up
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r--scene/main/scene_main_loop.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index cfc6753378..ef619244d0 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -845,7 +845,7 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() {
arr[Mesh::ARRAY_INDEX]=indices;
- debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
+ debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,arr);
debug_contact_mesh->surface_set_material(0,mat);
return debug_contact_mesh;