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authorJuan Linietsky <reduzio@gmail.com>2014-10-14 01:01:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-14 01:01:25 -0300
commita84ba9c853f972f8e666b17f3e0f875b7282e6c1 (patch)
tree70a5d44acbecc93011333d13dd51b1786d42eae3 /scene/main/scene_main_loop.cpp
parent13a848e332092b40956739a08fa0dac3357db950 (diff)
Collada
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r--scene/main/scene_main_loop.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index cbaa76e0ca..c51974167d 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -1085,7 +1085,9 @@ SceneMainLoop::SceneMainLoop() {
root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true));
+#ifdef TOOLS_ENABLED
edited_scene_root=NULL;
+#endif
ADD_SIGNAL( MethodInfo("idle_frame"));
ADD_SIGNAL( MethodInfo("fixed_frame"));