diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-10-14 01:01:25 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-14 01:01:25 -0300 |
commit | a84ba9c853f972f8e666b17f3e0f875b7282e6c1 (patch) | |
tree | 70a5d44acbecc93011333d13dd51b1786d42eae3 /scene/main/scene_main_loop.cpp | |
parent | 13a848e332092b40956739a08fa0dac3357db950 (diff) |
Collada
-=-=-=-
-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r-- | scene/main/scene_main_loop.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index cbaa76e0ca..c51974167d 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -1085,7 +1085,9 @@ SceneMainLoop::SceneMainLoop() { root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true)); +#ifdef TOOLS_ENABLED edited_scene_root=NULL; +#endif ADD_SIGNAL( MethodInfo("idle_frame")); ADD_SIGNAL( MethodInfo("fixed_frame")); |