diff options
author | Saggi Mizrahi <saggi@mizrahi.cc> | 2017-03-16 18:52:50 +0200 |
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committer | Saggi Mizrahi <saggi@mizrahi.cc> | 2017-03-31 17:56:32 +0300 |
commit | 245ace6e2e8c81909bbeae3e6f191932ab24815b (patch) | |
tree | d8b395a3b675e299fc0edfdd9947f0aa17717738 /scene/main/scene_main_loop.cpp | |
parent | 92b6c8095acc8348da7657dde357202840c26382 (diff) |
Add the option to check if input was handled
When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r-- | scene/main/scene_main_loop.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 79ee4a6f75..8eb09908ad 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -374,6 +374,10 @@ void SceneTree::input_text(const String &p_text) { root_lock--; } +bool SceneTree::is_input_handled() { + return input_handled; +} + void SceneTree::input_event(const InputEvent &p_event) { if (is_editor_hint() && (p_event.type == InputEvent::JOYPAD_MOTION || p_event.type == InputEvent::JOYPAD_BUTTON)) @@ -2153,6 +2157,7 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled); + ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled); ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true)); |