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author | Lyuma <xn.lyuma@gmail.com> | 2023-01-09 16:32:36 -0800 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2023-01-12 12:04:53 -0800 |
commit | fd25bb50abad716da0ef91d80a359fd07adb05fd (patch) | |
tree | 8937eaa4ace8a35d63b410db044a03d9785d3aad /scene/main/resource_preloader.h | |
parent | aaa5158ff9c6edbd4320f0c7b8c8b8047ec3aea8 (diff) |
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.
Note: This change only affects 3D. SkeletonModification2D will work as before.
Diffstat (limited to 'scene/main/resource_preloader.h')
0 files changed, 0 insertions, 0 deletions