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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-11-19 20:14:29 +0100
committerGitHub <noreply@github.com>2017-11-19 20:14:29 +0100
commit618450caec0df64b53a112cb1333d73a91b50aa2 (patch)
tree100dc7b7cee7e9abbc1530a34e346699544be468 /scene/main/node.h
parente89ec04be864f4e0ae059a94479270967ee9d7fb (diff)
parent803b3934d6f85b71c60f2338a77ab5c5393cf422 (diff)
Merge pull request #13040 from RandomShaper/fix-signals-dup
Fix duplication of signals
Diffstat (limited to 'scene/main/node.h')
-rw-r--r--scene/main/node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index e8901f7b6e..c43e96063f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -169,6 +169,7 @@ private:
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
+ Node *_duplicate(int p_flags) const;
Array _get_children() const;
Array _get_groups() const;