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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2017-03-11 20:21:04 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2017-03-11 20:21:04 +0100
commitd210ac66ef8bbe056c014ba90fd2a12611b51648 (patch)
treeb51fb4e604411356743d8a6cb379dcb4395ac771 /scene/main/node.cpp
parentb043f0e77dac613e8af0484642333f116d87be6c (diff)
Fix connection errors when replacing node
- Avoid connecting the signals to nonexistent methods - Preserve only persistent connections
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 864e26a651..0245944154 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2498,8 +2498,11 @@ void Node::_replace_connections_target(Node *p_new_target) {
Connection &c = E->get();
- c.source->disconnect(c.signal, this, c.method);
- c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
+ if (c.flags & CONNECT_PERSIST) {
+ c.source->disconnect(c.signal, this, c.method);
+ ERR_CONTINUE(!p_new_target->has_method(c.method));
+ c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
+ }
}
}