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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-07 01:44:10 +0100
committerGitHub <noreply@github.com>2021-11-07 01:44:10 +0100
commit9f46ce86523e01435ad34de467de586485448278 (patch)
treedd9273807efe8ecff41880eb5a6776797dbcdbb9 /scene/main/node.cpp
parent6566363ab3fa98ea979b1f733d2a5c41394e8de2 (diff)
parent313ef412f52135f9f10b76ff3202b5a47210b904 (diff)
Merge pull request #54689 from KoBeWi/name_of_sun
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index cb5f502b24..5ff8cd169b 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -927,7 +927,6 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
if (p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
- //it's turned on while running in the editor
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);