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authorJuan Linietsky <reduzio@gmail.com>2018-07-02 15:08:35 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-07-02 15:08:35 -0300
commit2dc738ce2733757631a4ccf413a92411c4400246 (patch)
treede7d355ea5a2e90e2dbebd6044517cf2b63b090a /scene/main/node.cpp
parentecee0c92ff86911fa50e745b4ab98196e0d2afe4 (diff)
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
-Fixes to some duplication scenarios for instanced scenes
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 4dc7b03685..6199f52ec5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1934,8 +1934,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
- if (res) // Duplicate only if it's a resource
+ if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
+ }
} else {