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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-03-23 11:38:59 +0100
committerGitHub <noreply@github.com>2018-03-23 11:38:59 +0100
commit01bb39ac3fb0aa3b9435ffeab28ae66e39039860 (patch)
treeba217008453b969c1282d99127fe127590352f0a /scene/main/node.cpp
parent32c726f7cd3833db19eb1e5248f34d5e88b2cbdf (diff)
parent611c05046948693a7b23ca697f73b9217f1a7c6f (diff)
Merge pull request #17321 from LinkDoyle/issue_16350
Fix switching WindowDialog types leaves garbage buttons
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index cf22383e36..28b4540573 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2502,7 +2502,10 @@ void Node::replace_by(Node *p_node, bool p_keep_data) {
Node *child = get_child(0);
remove_child(child);
- p_node->add_child(child);
+ if (!child->is_owned_by_parent()) {
+ // add the custom children to the p_node
+ p_node->add_child(child);
+ }
}
p_node->set_owner(owner);