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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-12-27 10:58:01 +0800 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2023-02-07 14:20:40 +0100 |
commit | 5d7e003b29cf9b57168e459469e13468a49c3da6 (patch) | |
tree | 2303ec8b584f3949acc4acf1396ef47b6a2d86ca /scene/main/multiplayer_peer.h | |
parent | bdad9770d64914da3b77bee49916419b5df87d1c (diff) |
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
files which are ready to inclue.
Diffstat (limited to 'scene/main/multiplayer_peer.h')
0 files changed, 0 insertions, 0 deletions