diff options
| author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-17 09:32:00 -0700 |
|---|---|---|
| committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-17 09:32:00 -0700 |
| commit | d034c1b0fa215c58cece58f58339ad1032e91f9a (patch) | |
| tree | 3823d44b240f7e34a0a910968a40c9b79ce4be72 /scene/main/multiplayer_api.cpp | |
| parent | 6cea7ebae4721e05ea7013c6159a751f7498ea85 (diff) | |
One-directional layer check for Area vs. RigidBody/SoftBody/Area
Same thing that was already done for rigid body and character body
collision detection.
Diffstat (limited to 'scene/main/multiplayer_api.cpp')
0 files changed, 0 insertions, 0 deletions