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authorreduz <reduzio@gmail.com>2022-05-08 10:09:19 +0200
committerRĂ©mi Verschelde <rverschelde@gmail.com>2022-05-12 11:21:29 +0200
commit8b7c7f5a753b43cec10f72b274bb1d70c253652b (patch)
tree691c51ea7516990b94303afa334d70c66c512cc4 /scene/main/missing_node.cpp
parent9b7e16a6b8b80fe61881e8f4df28550e18050dd2 (diff)
Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
Diffstat (limited to 'scene/main/missing_node.cpp')
-rw-r--r--scene/main/missing_node.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/missing_node.cpp b/scene/main/missing_node.cpp
index 6daa9dec6b..395fdad9e4 100644
--- a/scene/main/missing_node.cpp
+++ b/scene/main/missing_node.cpp
@@ -53,8 +53,8 @@ bool MissingNode::_get(const StringName &p_name, Variant &r_ret) const {
}
void MissingNode::_get_property_list(List<PropertyInfo> *p_list) const {
- for (OrderedHashMap<StringName, Variant>::ConstElement E = properties.front(); E; E = E.next()) {
- p_list->push_back(PropertyInfo(E.value().get_type(), E.key()));
+ for (const KeyValue<StringName, Variant> &E : properties) {
+ p_list->push_back(PropertyInfo(E.value.get_type(), E.key));
}
}