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author | Quentin Quaadgras <email@quentinquaadgras.com> | 2022-10-12 21:23:34 +1300 |
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committer | Quentin Quaadgras <email@quentinquaadgras.com> | 2022-10-12 21:23:34 +1300 |
commit | 6bc16660cc14d16193d758e906e355a24d4d8353 (patch) | |
tree | f156fb6bc0a8491fa5ffdb3d33bc1998ac202d78 /scene/main/missing_node.cpp | |
parent | d5ae80c8bdeaa8761a359728cefe652340dd5f9b (diff) |
Fix _unnamed_arg so that arguments defined by GDExtension show up in docs.
The Godot API (gdnative_interface.h) allows methods to be registered on
extension classes with
`classdb_register_extension_class_method`
a `GDNativeExtensionClassMethodInfo` can be provided to this function
along with a `get_argument_info_func` which according to the comment
indicates that argument names should be definable here.
Unfortunately, setting the name field in the `GDNativePropertyInfo`
struct has no effect on the editor documentation, which continues to
display "_unnamed_arg" for each argument.
I discovered that `get_argument_info` is responsible for this as it
always overrides the `info.name`. I've added an if condition that will
only override the name when it is empty. I've tested this with my
GDExtension module and I can confirm that with this commit, the argument
name shows up in the builtin docs. eg. in Lookup Symbol.
Diffstat (limited to 'scene/main/missing_node.cpp')
0 files changed, 0 insertions, 0 deletions