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authorRémi Verschelde <rverschelde@gmail.com>2022-11-28 08:21:10 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-28 08:21:10 +0100
commit438b2e2d02b2ce5f2dd53b9d3d6898746d4748ef (patch)
tree4d0fa69364d1469ae15b7b0f67b7b5a3ba7a9d9c /scene/main/canvas_layer.cpp
parentc7c9aa8d8bd741f5d0aaca31780ab648f5614111 (diff)
parent022d24a9aef8aabd91dbef7fa6b01687748f78b6 (diff)
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
Fix Viewport root order after Node2D raise
Diffstat (limited to 'scene/main/canvas_layer.cpp')
-rw-r--r--scene/main/canvas_layer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index be5788739b..5fde18721a 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -38,7 +38,7 @@ void CanvasLayer::set_layer(int p_xform) {
layer = p_xform;
if (viewport.is_valid()) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
- vp->_gui_set_root_order_dirty();
+ vp->gui_set_root_order_dirty();
}
}