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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-30 14:47:41 +0200
committerGitHub <noreply@github.com>2022-08-30 14:47:41 +0200
commitae349d82277e85ca348fd3da2ff4ad7c7033c8e6 (patch)
tree40f97716ca0c62026d859357ed2e58b3bec46d17 /scene/main/canvas_item.h
parent733d04f72780eb474f6b52add57a635bba34530f (diff)
parente31bb5ffeb279f704cff1963c2650df7ad3ecdd6 (diff)
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
Diffstat (limited to 'scene/main/canvas_item.h')
-rw-r--r--scene/main/canvas_item.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 1e0d4552ce..1abb4edec9 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -110,7 +110,7 @@ private:
void _propagate_visibility_changed(bool p_parent_visible_in_tree);
void _handle_visibility_change(bool p_visible);
- void _update_callback();
+ void _redraw_callback();
void _enter_canvas();
void _exit_canvas();
@@ -197,7 +197,7 @@ public:
void show();
void hide();
- void update();
+ void queue_redraw();
void set_clip_children(bool p_enabled);
bool is_clipping_children() const;