summaryrefslogtreecommitdiff
path: root/scene/main/canvas_item.h
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-04-28 22:32:05 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-16 21:49:02 +0200
commit97d8608c7dcc6597377553b679510bf48d74edb5 (patch)
treee8417955143ccbc4be58d29006cd3aaf0a41e479 /scene/main/canvas_item.h
parent0e265b047e28a316c50c9d0fae64026de659ef43 (diff)
Enable range coder compression by default in NetworkedMultiplayerENet
From empirical testing, this seems to provide the best compression compared to other compression algorithms when used in the Multiplayer Bomber demo. Other algorithms may provide better compression ratios for more complex games, but some compression is probably better than no compression. Zstandard was also not very efficient in my testing, so I added a note in the documentation.
Diffstat (limited to 'scene/main/canvas_item.h')
0 files changed, 0 insertions, 0 deletions