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authorBrunoSXS <trustmeiamadeveloper@gmail.com>2021-10-23 17:30:18 -0300
committerBrunoSXS <trustmeiamadeveloper@gmail.com>2021-10-23 17:30:18 -0300
commiteb2deabffe7cea3f584ce152781445714cda0ff9 (patch)
tree46c42b96e97a76a12d8e1fadde38a2597534524c /scene/main/canvas_item.cpp
parent0aa6f27061ce3d140566fbf076010a4f3ead839b (diff)
Fixes a game crash caused by instantiating Camera2D and sending a notification from it before adding it to the tree.
Diffstat (limited to 'scene/main/canvas_item.cpp')
-rw-r--r--scene/main/canvas_item.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 916833c9a7..232c522a47 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -274,6 +274,7 @@ void CanvasItem::_exit_canvas() {
void CanvasItem::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ ERR_FAIL_COND(!is_inside_tree());
_update_texture_filter_changed(false);
_update_texture_repeat_changed(false);