summaryrefslogtreecommitdiff
path: root/scene/io
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2017-06-18 22:55:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-18 22:55:02 -0300
commit0288be1e7698c984b159bbb7816ddc7aca43b2f1 (patch)
tree4adea769e6d921e9c79cdff654c80ddac855fe2b /scene/io
parent969fa3cc73e3523fe066357b4f45ca0b52353fea (diff)
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
Diffstat (limited to 'scene/io')
0 files changed, 0 insertions, 0 deletions