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authorAaron Franke <arnfranke@yahoo.com>2021-06-20 13:12:33 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-08-10 16:26:55 -0500
commitfa3a32a2d6b054543645b0d4752514c90732b935 (patch)
treef3ba2c2543431c356ba0eca13d5be9a3e42daedd /scene/gui
parent18bd0fee5a8aa360177cbe14a16d6be69f088d8f (diff)
Use Key enum instead of plain integers
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/popup_menu.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 44f7200cd7..4bd88fde5f 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -1274,13 +1274,13 @@ int PopupMenu::get_item_count() const {
}
bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
- uint32_t code = 0;
+ Key code = KEY_NONE;
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
code = k->get_keycode();
- if (code == 0) {
- code = k->get_unicode();
+ if (code == KEY_NONE) {
+ code = (Key)k->get_unicode();
}
if (k->is_ctrl_pressed()) {
code |= KEY_MASK_CTRL;