diff options
author | Andreas Haas <liu.gam3@gmail.com> | 2016-09-29 09:12:45 +0200 |
---|---|---|
committer | Andreas Haas <liu.gam3@gmail.com> | 2016-09-29 09:12:45 +0200 |
commit | f81d0095259c3affeec0de79e4ad1f38ea9bba39 (patch) | |
tree | 04c052636e2aed98b5d82b6e433ea8498e546c71 /scene/gui | |
parent | 5e7db2a5b47a66337517b01e5d43ac87a0ac70b3 (diff) |
Add inline ColorPicker to Script text editor.
Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.
A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.
I also added default shortcuts for indent left/right. (alt + left/right)
Closes #6232
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/text_edit.cpp | 6 | ||||
-rw-r--r-- | scene/gui/text_edit.h | 7 |
2 files changed, 10 insertions, 3 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 8a9ed98a5f..14508e07a8 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1651,7 +1651,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { update(); } - if (mb.button_index==BUTTON_RIGHT) { + if (mb.button_index==BUTTON_RIGHT && context_menu_enabled) { menu->set_pos(get_global_transform().xform(get_local_mouse_pos())); menu->set_size(Vector2(1,1)); @@ -4569,6 +4569,9 @@ bool TextEdit::is_selecting_identifiers_on_hover_enabled() const { return select_identifiers_enabled; } +void TextEdit::set_context_menu_enabled(bool p_enable) { + context_menu_enabled = p_enable; +} PopupMenu *TextEdit::get_menu() const { return menu; @@ -4789,6 +4792,7 @@ TextEdit::TextEdit() { window_has_focus=true; select_identifiers_enabled=false; + context_menu_enabled=true; menu = memnew( PopupMenu ); add_child(menu); menu->add_item(TTR("Cut"),MENU_CUT,KEY_MASK_CMD|KEY_X); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index cb49618f18..37477e3b7e 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -269,6 +269,8 @@ class TextEdit : public Control { int search_result_line; int search_result_col; + bool context_menu_enabled; + int get_visible_rows() const; int get_char_count(); @@ -319,8 +321,6 @@ class TextEdit : public Control { void _confirm_completion(); void _update_completion_candidates(); - void _get_mouse_pos(const Point2i& p_mouse, int &r_row, int &r_col) const; - protected: virtual String get_tooltip(const Point2& p_pos) const; @@ -360,6 +360,8 @@ public: virtual CursorShape get_cursor_shape(const Point2& p_pos=Point2i()) const; + void _get_mouse_pos(const Point2i& p_mouse, int &r_row, int &r_col) const; + //void delete_char(); //void delete_line(); @@ -499,6 +501,7 @@ public: void set_select_identifiers_on_hover(bool p_enable); bool is_selecting_identifiers_on_hover_enabled() const; + void set_context_menu_enabled(bool p_enable); PopupMenu *get_menu() const; String get_text_for_completion(); |