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authorkobewi <kobewi4e@gmail.com>2022-10-17 16:51:52 +0200
committerkobewi <kobewi4e@gmail.com>2022-11-02 14:44:41 +0100
commitf5981ff19dfa98ac2252900ce63d3ae6a2f0c003 (patch)
tree13866534800d4090d2bebf18f6ba0c861e74ccc7 /scene/gui
parenteddaab17eaffeef3ad38612bf72a901fd0ffcde5 (diff)
Add a separate hue gradient for OKHSL mode
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/color_mode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/color_mode.cpp b/scene/gui/color_mode.cpp
index a063cd344a..aaba7901e4 100644
--- a/scene/gui/color_mode.cpp
+++ b/scene/gui/color_mode.cpp
@@ -289,7 +289,7 @@ void ColorModeOKHSL::slider_draw(int p_which) {
const real_t margin = 16 * color_picker->get_theme_default_base_scale();
if (p_which == 0) { // H
- Ref<Texture2D> hue = color_picker->get_theme_icon(SNAME("color_hue"), SNAME("ColorPicker"));
+ Ref<Texture2D> hue = color_picker->get_theme_icon(SNAME("color_okhsl_hue"), SNAME("ColorPicker"));
slider->draw_set_transform(Point2(), -Math_PI / 2, Size2(1.0, 1.0));
slider->draw_texture_rect(hue, Rect2(Vector2(margin * -1, 0), Vector2(margin, size.x)), false);
return;