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author | Rémi Verschelde <rverschelde@gmail.com> | 2015-11-22 14:14:07 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2015-11-22 14:14:07 +0100 |
commit | f33d9dab5bf05356f9a2c882537e83390a710e0b (patch) | |
tree | 824443d9ea9d1791a2b5cd0c7adc594b581e4dce /scene/gui | |
parent | bcf4aded9a2af5f9ab48f7f279ee2032d0833f16 (diff) |
Fix can_move_to and rename it for more clarity
Fixes #2416.
The KinematicBody::can_move_to function was likely designed for two behaviours:
- discrete: check if the body can "teleport" to the destination
- continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.
The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
Diffstat (limited to 'scene/gui')
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