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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-01 15:48:53 +0100
committerGitHub <noreply@github.com>2021-03-01 15:48:53 +0100
commitec7053259b5db8caab3a0a2c5763b03c9c3ca887 (patch)
treed7dde9af3860571820214a2ddfb0e742141d77ed /scene/gui
parentbd42a6c51e384f55bbfda9ce64f85b471dbabda6 (diff)
parent8df22a03c48ec809fa9c56f15083963e6cfeb885 (diff)
Merge pull request #41437 from KoBeWi/put_it_here
Allow to create a node at specific position
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/control.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 0c104bf318..bff3024e38 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -93,7 +93,7 @@ void Control::_edit_set_state(const Dictionary &p_state) {
void Control::_edit_set_position(const Point2 &p_position) {
#ifdef TOOLS_ENABLED
- set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
+ set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent));
#else
// Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position(p_position);