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authorMichael Alexsander <michaelalexsander@protonmail.com>2021-07-02 14:30:50 -0300
committerMichael Alexsander <michaelalexsander@protonmail.com>2021-07-02 14:39:50 -0300
commite4d56e4c62e86a78246ca0d250ca6d52adbd94bf (patch)
treea20882308d0af2050b7c687ff5706af469b9096b /scene/gui
parent5710adda72a08f81c4df00147f560eebacf3b473 (diff)
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/split_container.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index df4cf9a740..9796b32c6b 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -38,7 +38,7 @@ Control *SplitContainer::_getch(int p_idx) const {
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c || !c->is_visible_in_tree()) {
+ if (!c || !c->is_visible()) {
continue;
}
if (c->is_set_as_top_level()) {