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authorHaoyu Qiu <timothyqiu32@gmail.com>2022-01-11 12:54:04 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2022-01-11 12:54:04 +0800
commitdf1c64feba55f4e9ea13a2b1be65d6b44351be6a (patch)
tree63f016de4296633c322af24f7274f608e34839e0 /scene/gui
parentb52f90e795e0de9c0e7056fd5c83d2c5e3d207af (diff)
Fix BBCode underline prevents strikethrough from rendering
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/rich_text_label.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 348a0324f4..653838b63b 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1005,7 +1005,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
float y_off = TS->shaped_text_get_underline_position(rid);
float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width);
- } else if (_find_strikethrough(it)) {
+ }
+ if (_find_strikethrough(it)) {
Color uc = font_color;
uc.a *= 0.5;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;