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authorAndreas Haas <liu.gam3@gmail.com>2017-02-14 00:54:59 +0100
committerAndreas Haas <liu.gam3@gmail.com>2017-02-14 00:57:49 +0100
commitdd4c2709e4a4f1abef558c5b3a4e4454db06410d (patch)
tree43c2635533c81d66664dcef3562bf1710acfc960 /scene/gui
parente837b25f5506d065dd1be381b4158c49fc356d40 (diff)
Spinbox: don't ignore double clicks.
Fixes the problem with spinboxes not updating when clicking too fast.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/spin_box.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 2ad1f385db..f2c04d2f76 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -100,8 +100,6 @@ void SpinBox::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed) {
const InputEventMouseButton &mb=p_event.mouse_button;
- if (mb.doubleclick)
- return; //ignore doubleclick
bool up = mb.y < (get_size().height/2);