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authormonkeyman192 <monkey_man_192@yahoo.com.au>2022-05-26 23:25:42 +1000
committermonkeyman192 <monkey_man_192@yahoo.com.au>2022-05-26 23:25:42 +1000
commitd4aa6e5366f228eb2bbadc7b3946b4b28db60ff9 (patch)
tree78badcc4f2ff117c6b1684c8ab6e881fe3069f55 /scene/gui
parent2e8862887c07708ea0d4cb015902c3001ea6f495 (diff)
Check visibility of items before drawing their relationship lines
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 8f292533e6..b4602e7a5a 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2164,7 +2164,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
// Draw relationship lines.
- if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) {
+ if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root) && c->is_visible()) {
int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
int parent_ofs = p_pos.x + cache.item_margin;
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;