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authorJuan Linietsky <reduzio@gmail.com>2016-10-05 01:26:35 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-05 01:26:35 -0300
commitcf5778e51a883936ffc896231da8259e5ebabc0a (patch)
tree286f7eb7956a5c2c275276bbc9e3db5e3ff0730f /scene/gui
parenta6e9dc615346f44b68b418483dd218d11ba4a674 (diff)
-Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work -Added some functions and refactoring to Viewport
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/viewport_container.cpp103
-rw-r--r--scene/gui/viewport_container.h25
2 files changed, 128 insertions, 0 deletions
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
new file mode 100644
index 0000000000..3418a495e9
--- /dev/null
+++ b/scene/gui/viewport_container.cpp
@@ -0,0 +1,103 @@
+#include "viewport_container.h"
+#include "scene/main/viewport.h"
+Size2 ViewportContainer::get_minimum_size() const {
+
+
+ if (stretch)
+ return Size2();
+ Size2 ms;
+ for(int i=0;i<get_child_count();i++) {
+
+ Viewport *c = get_child(i)->cast_to<Viewport>();
+ if (!c)
+ continue;
+
+ Size2 minsize = c->get_size();
+ ms.width = MAX(ms.width , minsize.width);
+ ms.height = MAX(ms.height , minsize.height);
+ }
+
+ return ms;
+
+}
+
+
+void ViewportContainer::set_stretch(bool p_enable) {
+
+ stretch=p_enable;
+ queue_sort();
+ update();
+
+}
+
+bool ViewportContainer::is_stretch_enabled() const {
+
+ return stretch;
+}
+
+
+void ViewportContainer::_notification(int p_what) {
+
+
+ if (p_what==NOTIFICATION_RESIZED) {
+
+ if (!stretch)
+ return;
+
+ for(int i=0;i<get_child_count();i++) {
+
+ Viewport *c = get_child(i)->cast_to<Viewport>();
+ if (!c)
+ continue;
+
+ c->set_size(get_size());
+ }
+ }
+
+ if (p_what==NOTIFICATION_ENTER_TREE || p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+
+ for(int i=0;i<get_child_count();i++) {
+
+ Viewport *c = get_child(i)->cast_to<Viewport>();
+ if (!c)
+ continue;
+
+
+ if (is_visible())
+ c->set_update_mode(Viewport::UPDATE_ALWAYS);
+ else
+ c->set_update_mode(Viewport::UPDATE_DISABLED);
+ }
+
+ }
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+ for(int i=0;i<get_child_count();i++) {
+
+
+ Viewport *c = get_child(i)->cast_to<Viewport>();
+ if (!c)
+ continue;
+
+ if (stretch)
+ draw_texture_rect(c->get_texture(),Rect2(Vector2(),get_size()*Size2(1,-1)));
+ else
+ draw_texture_rect(c->get_texture(),Rect2(Vector2(),c->get_size()*Size2(1,-1)));
+ }
+ }
+
+}
+
+void ViewportContainer::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_stretch","enable"),&ViewportContainer::set_stretch);
+ ObjectTypeDB::bind_method(_MD("is_stretch_enabled"),&ViewportContainer::is_stretch_enabled);
+
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"stretch"),_SCS("set_stretch"),_SCS("is_stretch_enabled"));
+}
+
+ViewportContainer::ViewportContainer() {
+
+ stretch=false;
+}
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
new file mode 100644
index 0000000000..cfc58f7d6e
--- /dev/null
+++ b/scene/gui/viewport_container.h
@@ -0,0 +1,25 @@
+#ifndef VIEWPORTCONTAINER_H
+#define VIEWPORTCONTAINER_H
+
+#include "scene/gui/container.h"
+
+class ViewportContainer : public Container {
+
+ OBJ_TYPE( ViewportContainer, Container );
+
+ bool stretch;
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_stretch(bool p_enable);
+ bool is_stretch_enabled() const;
+
+ virtual Size2 get_minimum_size() const;
+
+ ViewportContainer();
+};
+
+#endif // VIEWPORTCONTAINER_H