diff options
author | groud <gilles.roudiere@gmail.com> | 2018-10-29 17:16:18 +0100 |
---|---|---|
committer | groud <gilles.roudiere@gmail.com> | 2018-10-30 14:43:52 +0100 |
commit | bdb5282ea0da6d96baa5da0797a4367e15967182 (patch) | |
tree | 0dc95a7fc6ef202858292d7988cd953f2cd08389 /scene/gui | |
parent | 13582354fd9a77428dcd38ac8e05ca0d2eb1ccba (diff) |
Enhance the tilemap transform buttons
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/item_list.cpp | 45 | ||||
-rw-r--r-- | scene/gui/item_list.h | 4 |
2 files changed, 42 insertions, 7 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 494995fb85..cb37fa396d 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -36,6 +36,7 @@ void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, boo Item item; item.icon = p_texture; + item.icon_transposed = false; item.icon_region = Rect2i(); item.icon_modulate = Color(1, 1, 1, 1); item.text = p_item; @@ -54,6 +55,7 @@ void ItemList::add_icon_item(const Ref<Texture> &p_item, bool p_selectable) { Item item; item.icon = p_item; + item.icon_transposed = false; item.icon_region = Rect2i(); item.icon_modulate = Color(1, 1, 1, 1); //item.text=p_item; @@ -124,6 +126,22 @@ Ref<Texture> ItemList::get_item_icon(int p_idx) const { return items[p_idx].icon; } +void ItemList::set_item_icon_transposed(int p_idx, const bool p_transposed) { + + ERR_FAIL_INDEX(p_idx, items.size()); + + items.write[p_idx].icon_transposed = p_transposed; + update(); + shape_changed = true; +} + +bool ItemList::is_item_icon_transposed(int p_idx) const { + + ERR_FAIL_INDEX_V(p_idx, items.size(), false); + + return items[p_idx].icon_transposed; +} + void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) { ERR_FAIL_INDEX(p_idx, items.size()); @@ -416,6 +434,7 @@ void ItemList::set_icon_mode(IconMode p_mode) { update(); shape_changed = true; } + ItemList::IconMode ItemList::get_icon_mode() const { return icon_mode; @@ -435,10 +454,15 @@ Size2 ItemList::Item::get_icon_size() const { if (icon.is_null()) return Size2(); - if (icon_region.has_no_area()) - return icon->get_size(); - return icon_region.size; + Size2 size_result = Size2(icon_region.size).abs(); + if (icon_transposed) { + Size2 size_tmp = size_result; + size_result.x = size_tmp.y; + size_result.y = size_tmp.x; + } + + return size_result; } void ItemList::_gui_input(const Ref<InputEvent> &p_event) { @@ -1067,10 +1091,14 @@ void ItemList::_notification(int p_what) { if (items[i].disabled) modulate.a *= 0.5; - if (items[i].icon_region.has_no_area()) - draw_texture_rect(items[i].icon, draw_rect, false, modulate); - else - draw_texture_rect_region(items[i].icon, draw_rect, items[i].icon_region, modulate); + // If the icon is transposed, we have to swith the size so that it is drawn correctly + if (items[i].icon_transposed) { + Size2 size_tmp = draw_rect.size; + draw_rect.size.x = size_tmp.y; + draw_rect.size.y = size_tmp.x; + } + + draw_texture_rect_region(items[i].icon, draw_rect, items[i].icon_region, modulate, items[i].icon_transposed); } if (items[i].tag_icon.is_valid()) { @@ -1405,6 +1433,9 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &ItemList::set_item_icon); ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &ItemList::get_item_icon); + ClassDB::bind_method(D_METHOD("set_item_icon_transposed", "idx", "rect"), &ItemList::set_item_icon_transposed); + ClassDB::bind_method(D_METHOD("is_item_icon_transposed", "idx"), &ItemList::is_item_icon_transposed); + ClassDB::bind_method(D_METHOD("set_item_icon_region", "idx", "rect"), &ItemList::set_item_icon_region); ClassDB::bind_method(D_METHOD("get_item_icon_region", "idx"), &ItemList::get_item_icon_region); diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 58771c1777..acd17986eb 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -53,6 +53,7 @@ private: struct Item { Ref<Texture> icon; + bool icon_transposed; Rect2i icon_region; Color icon_modulate; Ref<Texture> tag_icon; @@ -133,6 +134,9 @@ public: void set_item_icon(int p_idx, const Ref<Texture> &p_icon); Ref<Texture> get_item_icon(int p_idx) const; + void set_item_icon_transposed(int p_idx, const bool transposed); + bool is_item_icon_transposed(int p_idx) const; + void set_item_icon_region(int p_idx, const Rect2 &p_region); Rect2 get_item_icon_region(int p_idx) const; |